init: public

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2025-04-13 15:09:14 +08:00
parent 5995c2050b
commit 50247d94e8
253 changed files with 12964 additions and 567 deletions

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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
[general]
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'.
mode = normal
# Accepts only non-negative values.
framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens.
; autosens = 1
; overshoot = 20
# Manual sensitivity in %. Autosens must be turned off for this to take effect.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-200). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
bars = 0
bar_width = 5
bar_spacing = 1
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff if a too low band is specified.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
[input]
# Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'.
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
method = pulse
source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
[output]
# Ouput method. Can be 'ncurses', 'noncurses' or 'raw'.
# 'noncurses' is for systems that does not suport ncurses.
# 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
method = ncurses
# Visual styles. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' averages both channels and outputs left to right lowest to highest frequencies.
style = mono
# Raw output target. A fifo will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
; data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
# [color]
# # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires a
# # terminal that can change color definitions such as Gnome-terminal or rxvt.
# ; background = black
# ; foreground = cyan
# # Gradient mode, only hex defined colors are supported, background must also be defined in hex
# # or remain commented out. 1 = on, 0 = off. Warning: for certain terminal emulators cava will
# # not able to restore color definitions on exit, simply restart your terminal to restore colors.
# gradient = 1
# gradient_color_1 = '#0099ff'
# gradient_color_2 = '#ff3399'
[smoothing]
# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
# Higher values means smoother, but less precise. Set to 0 to disable.
; integral = 0.7
# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
; monstercat = 1
; waves = 1
# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
; gravity = 2
# In bar height, bars that would have been lower that this will not be drawn.
; ignore = 0
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more then one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
#; 1 = 1 # bass
#; 2 = 1
#; 3 = 1 # midtone
#; 4 = 1
#; 5 = 1 # treble
1=1
2=1
3=2
4=1
5=1
[color]
#background = '#191724'
gradient = 1
gradient_count = 6
gradient_color_1 = '#31748f'
gradient_color_2 = '#9ccfd8'
gradient_color_3 = '#c4a7e7'
gradient_color_4 = '#ebbcba'
gradient_color_5 = '#f6c177'
gradient_color_6 = '#eb6f92'
[color]
gradient = 1
gradient_color_1 = '#94e2d5'
gradient_color_2 = '#89dceb'
gradient_color_3 = '#74c7ec'
gradient_color_4 = '#89b4fa'
gradient_color_5 = '#cba6f7'
gradient_color_6 = '#f5c2e7'
gradient_color_7 = '#eba0ac'
gradient_color_8 = '#f38ba8'

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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
[general]
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'.
mode = normal
# Accepts only non-negative values.
framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens.
; autosens = 1
; overshoot = 20
# Manual sensitivity in %. Autosens must be turned off for this to take effect.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-200). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
bars = 0
bar_width = 2
bar_spacing = 1
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff if a too low band is specified.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
[input]
# Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'.
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
method = pulse
source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
[output]
# Ouput method. Can be 'ncurses', 'noncurses' or 'raw'.
# 'noncurses' is for systems that does not suport ncurses.
# 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
method = ncurses
# Visual styles. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' averages both channels and outputs left to right lowest to highest frequencies.
style = mono
# Raw output target. A fifo will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
; data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
# [color]
# # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires a
# # terminal that can change color definitions such as Gnome-terminal or rxvt.
# ; background = black
# ; foreground = cyan
# # Gradient mode, only hex defined colors are supported, background must also be defined in hex
# # or remain commented out. 1 = on, 0 = off. Warning: for certain terminal emulators cava will
# # not able to restore color definitions on exit, simply restart your terminal to restore colors.
# gradient = 1
# gradient_color_1 = '#0099ff'
# gradient_color_2 = '#ff3399'
[smoothing]
# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
# Higher values means smoother, but less precise. Set to 0 to disable.
; integral = 0.7
# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
; monstercat = 1
; waves = 1
# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
; gravity = 1
# In bar height, bars that would have been lower that this will not be drawn.
; ignore = 0
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more then one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
#; 1 = 1 # bass
#; 2 = 1
#; 3 = 1 # midtone
#; 4 = 1
#; 5 = 1 # treble
1=1
2=1
3=2
4=1
5=1
[color]
#background = '#191724'
gradient = 1
gradient_count = 6
gradient_color_1 = '#31748f'
gradient_color_2 = '#9ccfd8'
gradient_color_3 = '#c4a7e7'
gradient_color_4 = '#ebbcba'
gradient_color_5 = '#f6c177'
gradient_color_6 = '#eb6f92'
[color]
gradient = 1
gradient_color_1 = '#94e2d5'
gradient_color_2 = '#89dceb'
gradient_color_3 = '#74c7ec'
gradient_color_4 = '#89b4fa'
gradient_color_5 = '#cba6f7'
gradient_color_6 = '#f5c2e7'
gradient_color_7 = '#eba0ac'
gradient_color_8 = '#f38ba8'

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space bewteen bars (configurable)
uniform vec3 u_resolution; // window resolution
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
{
//create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main()
{
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
//calculate a bar size
float bar_size = u_resolution.x / bars_count;
//the y coordinate and bar values are the same
float y = bars[bar];
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0)
{
y = 1.0 / u_resolution.y;
}
//draw the bar up to current height
if (y > fragCoord.y)
{
//make some space between bars basen on settings
if (x > (bar + 1) * (bar_size) - bar_spacing)
{
fragColor = vec4(bg_color,1.0);
}
else
{
if (gradient_count == 0)
{
fragColor = vec4(fg_color,1.0);
}
else
{
//find which color in the configured gradient we are at
int color = int((gradient_count - 1) * fragCoord.y);
//find where on y this and next color is supposed to be
float y_min = color / (gradient_count - 1.0);
float y_max = (color + 1.0) / (gradient_count - 1.0);
//make color
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
}
}
}
else
{
fragColor = vec4(bg_color,1.0);
}
}

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
float normalize_C(float x, float x_min, float x_max, float r_min, float r_max )
{
float xr;
xr = (r_max-r_min) * (x - x_min) / (x_max - x_min) + r_min;
return xr;
}
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
// create a normal along the y axis based on the bar height
float x = normalize_C(fragCoord.y, 1.0, 0.0, 0.0, bars[bar]);
// set color
fragColor.r=fg_color.x*x;
fragColor.g=fg_color.y*x;
fragColor.b=fg_color.z*x;
fragColor.a=1.0;
}

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
float y = (bars[bar]) * bar_y;
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
bar_r = bar_r * bar_r * 2;
// set color
fragColor.r = fg_color.x * y * bar_r;
fragColor.g = fg_color.y * y * bar_r;
fragColor.b = fg_color.z * y * bar_r;
}

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#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}

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{
config,
lib,
pkgs,
...
}:
lib.my.makeHomePackageConfig {
inherit config pkgs;
packageName = "cava";
packagePath = [ "cava" ];
optionPath = [
"cmd"
"media"
"cava"
];
extraConfig = {
my.home.xdg.configFile."cava" = {
source = ./config;
recursive = true;
};
};
}