Files
nix-js/fix-runtime/src/machine.rs
T

175 lines
5.8 KiB
Rust

use std::ops::ControlFlow;
use std::path::{Path, PathBuf};
use fix_error::Error;
use fix_lang::{self, StringId};
use gc_arena::Mutation;
use crate::{
Break, BytecodeReader, CallFrame, ForceMode, Forced, GcEnv, NixType, PendingLoad, Step,
StrictValue, Value, VmError,
};
/// Abstract VM-side operations consumed by instruction handlers and primops.
///
/// Implementors maintain a value stack, a call stack, an environment chain,
/// pending result/error state, and a set of GC-allocated globals. Methods
/// fall into a few groups:
///
/// - Stack ops (`push` / `pop` / `peek` / `replace` / `pop_forced` / ...)
/// - Forcing primitives (`force_slot` / `force_slot_to_pc`)
/// - Calling (`call` / `return_from_primop`)
/// - Call-frame management (`push_call_frame` / `pop_call_frame` / call-depth)
/// - Environment access (`env` / `set_env` / `local`)
/// - Result finalization (`finish_ok` / `finish_err` / ...)
/// - Global lookup (`builtins` / `empty_list` / `empty_attrs` / ...)
/// - Imports and scope slots (`import_cache_*` / `scope_slot*` / `set_pending_load`)
pub trait Machine<'gc> {
fn push(&mut self, val: Value<'gc>);
fn pop(&mut self) -> Value<'gc>;
fn peek(&self, depth: usize) -> Value<'gc>;
fn peek_forced(&self, depth: usize) -> StrictValue<'gc>;
fn pop_forced(&mut self) -> StrictValue<'gc>;
fn replace(&mut self, depth: usize, val: Value<'gc>);
fn stack_len(&self) -> usize;
fn force_slot_to_pc(
&mut self,
depth: usize,
reader: &mut BytecodeReader<'_>,
mc: &Mutation<'gc>,
resume_pc: usize,
) -> Step;
#[inline(always)]
fn force_slot(
&mut self,
depth: usize,
reader: &mut BytecodeReader<'_>,
mc: &Mutation<'gc>,
) -> Step {
let pc = reader.inst_start_pc();
self.force_slot_to_pc(depth, reader, mc, pc)
}
fn call(
&mut self,
reader: &mut BytecodeReader<'_>,
mc: &Mutation<'gc>,
arg: Value<'gc>,
resume_pc: usize,
) -> Step;
#[inline(always)]
fn return_from_primop(&mut self, val: Value<'gc>, reader: &mut BytecodeReader<'_>) -> Step {
self.push(val);
let Some(CallFrame {
pc: ret_pc,
thunk: _,
env,
}) = self.pop_call_frame()
else {
unreachable!()
};
reader.set_pc(ret_pc);
self.dec_call_depth();
self.set_env(env);
Step::Continue(())
}
fn push_call_frame(&mut self, frame: CallFrame<'gc>);
fn pop_call_frame(&mut self) -> Option<CallFrame<'gc>>;
fn call_depth(&self) -> usize;
fn inc_call_depth(&mut self);
fn dec_call_depth(&mut self);
fn env(&self) -> GcEnv<'gc>;
fn set_env(&mut self, env: GcEnv<'gc>);
#[inline(always)]
fn local(&self, layer: u8, idx: u32) -> Value<'gc> {
let mut cur = self.env();
for _ in 0..layer {
let prev = cur.borrow().prev.expect("env chain too short");
cur = prev;
}
cur.borrow().locals[idx as usize]
}
fn finish_ok(&mut self, val: fix_lang::Value) -> Step;
fn finish_err(&mut self, err: Box<Error>) -> Step;
fn finish_type_err(&mut self, expected: NixType, got: NixType) -> Step;
#[inline(always)]
fn finish_vm_err(&mut self, err: VmError) -> Step {
self.finish_err(err.into_error())
}
fn builtins(&self) -> Value<'gc>;
fn functor_sym(&self) -> StringId;
fn empty_list(&self) -> Value<'gc>;
fn empty_attrs(&self) -> Value<'gc>;
fn force_mode(&self) -> ForceMode;
fn import_cache_get(&self, path: &Path) -> Option<Value<'gc>>;
fn import_cache_insert(&mut self, path: PathBuf, val: Value<'gc>);
fn scope_slot(&self, idx: u32) -> Value<'gc>;
fn scope_slots_push(&mut self, val: Value<'gc>) -> u32;
fn set_pending_load(&mut self, load: PendingLoad);
}
/// Extension trait with convenience helpers built on top of [`Machine`].
///
/// Auto-implemented for every `Machine<'gc>` so callers just need to bring
/// `MachineExt` (or `Machine`) into scope.
pub trait MachineExt<'gc>: Machine<'gc> {
/// Force the top `T::WIDTH` stack slots and return them as `T`.
///
/// If any slot holds a pending thunk, this method pushes a call frame
/// whose resume PC is the **start of the current instruction**
/// (`reader.inst_start_pc()`), enters the thunk, and returns
/// `Break::Force`. When the thunk eventually returns, the VM will
/// **re-execute the entire opcode handler from the beginning**.
///
/// # Invariants
///
/// * **Do not call this method more than once in a single handler.**
/// If you need to force multiple values, use a tuple type such as
/// `(StrictValue, StrictValue)` so they are forced and popped in one
/// atomic operation.
/// * The stack layout at the call site must be **identical** every time
/// the handler is re-entered.
/// * Propagate the return value with `?` so `Break::Force` correctly
/// unwinds to the dispatch loop.
#[inline(always)]
fn force_and_retry<T: Forced<'gc>>(
&mut self,
reader: &mut BytecodeReader<'_>,
mc: &Mutation<'gc>,
) -> ControlFlow<Break, T>
where
Self: Sized,
{
let pc = reader.inst_start_pc();
self.force_and_retry_pc(reader, mc, pc)
}
/// Same as [`force_and_retry`](Self::force_and_retry) but allows
/// specifying a custom resume PC.
#[inline(always)]
fn force_and_retry_pc<T: Forced<'gc>>(
&mut self,
reader: &mut BytecodeReader<'_>,
mc: &Mutation<'gc>,
resume_pc: usize,
) -> ControlFlow<Break, T>
where
Self: Sized,
{
T::force_and_check(self, reader, mc, 0, resume_pc)?;
ControlFlow::Continue(T::pop_converted(self))
}
}
impl<'gc, M: Machine<'gc>> MachineExt<'gc> for M {}