chore: drop cava
This commit is contained in:
@@ -9,7 +9,6 @@ lib.my.makeSwitch {
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];
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];
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config' = {
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config' = {
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my.cli.media = {
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my.cli.media = {
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cava.enable = true;
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go-musicfox.enable = true;
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go-musicfox.enable = true;
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mpd.enable = true;
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mpd.enable = true;
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ffmpeg.enable = true;
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ffmpeg.enable = true;
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@@ -1,167 +0,0 @@
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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
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[general]
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# Smoothing mode. Can be 'normal', 'scientific' or 'waves'.
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mode = normal
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# Accepts only non-negative values.
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framerate = 60
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# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
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# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens.
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; autosens = 1
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; overshoot = 20
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# Manual sensitivity in %. Autosens must be turned off for this to take effect.
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# 200 means double height. Accepts only non-negative values.
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; sensitivity = 100
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# The number of bars (0-200). 0 sets it to auto (fill up console).
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# Bars' width and space between bars in number of characters.
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bars = 0
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bar_width = 5
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bar_spacing = 1
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# Lower and higher cutoff frequencies for lowest and highest bars
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# the bandwidth of the visualizer.
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# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
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# Cava will automatically increase the higher cutoff if a too low band is specified.
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; lower_cutoff_freq = 50
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; higher_cutoff_freq = 10000
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[input]
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# Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'.
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# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
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#
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# All input methods uses the same config variable 'source'
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# to define where it should get the audio.
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#
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# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
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# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
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#
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# For alsa 'source' will be the capture device.
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# For fifo 'source' will be the path to fifo-file.
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method = pulse
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source = auto
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; method = alsa
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; source = hw:Loopback,1
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; method = fifo
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; source = /tmp/mpd.fifo
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[output]
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# Ouput method. Can be 'ncurses', 'noncurses' or 'raw'.
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# 'noncurses' is for systems that does not suport ncurses.
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# 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications.
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# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
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method = ncurses
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# Visual styles. Can be 'stereo' or 'mono'.
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# 'stereo' mirrors both channels with low frequencies in center.
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# 'mono' averages both channels and outputs left to right lowest to highest frequencies.
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style = mono
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# Raw output target. A fifo will be created if target does not exist.
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; raw_target = /dev/stdout
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# Raw data format. Can be 'binary' or 'ascii'.
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; data_format = binary
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# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
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; bit_format = 16bit
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# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
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; ascii_max_range = 1000
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# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
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# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
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; bar_delimiter = 59
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; frame_delimiter = 10
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# [color]
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# # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
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# # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires a
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# # terminal that can change color definitions such as Gnome-terminal or rxvt.
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# ; background = black
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# ; foreground = cyan
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# # Gradient mode, only hex defined colors are supported, background must also be defined in hex
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# # or remain commented out. 1 = on, 0 = off. Warning: for certain terminal emulators cava will
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# # not able to restore color definitions on exit, simply restart your terminal to restore colors.
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# gradient = 1
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# gradient_color_1 = '#0099ff'
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# gradient_color_2 = '#ff3399'
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[smoothing]
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# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
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# Higher values means smoother, but less precise. Set to 0 to disable.
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; integral = 0.7
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# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
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; monstercat = 1
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; waves = 1
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# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
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# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
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; gravity = 2
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# In bar height, bars that would have been lower that this will not be drawn.
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; ignore = 0
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[eq]
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# This one is tricky. You can have as much keys as you want.
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# Remember to uncomment more then one key! More keys = more precision.
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# Look at readme.md on github for further explanations and examples.
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#; 1 = 1 # bass
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#; 2 = 1
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#; 3 = 1 # midtone
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#; 4 = 1
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#; 5 = 1 # treble
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1=1
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2=1
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3=2
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4=1
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5=1
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[color]
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#background = '#191724'
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gradient = 1
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gradient_count = 6
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gradient_color_1 = '#31748f'
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gradient_color_2 = '#9ccfd8'
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gradient_color_3 = '#c4a7e7'
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gradient_color_4 = '#ebbcba'
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gradient_color_5 = '#f6c177'
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gradient_color_6 = '#eb6f92'
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[color]
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gradient = 1
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gradient_color_1 = '#94e2d5'
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gradient_color_2 = '#89dceb'
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gradient_color_3 = '#74c7ec'
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gradient_color_4 = '#89b4fa'
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gradient_color_5 = '#cba6f7'
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gradient_color_6 = '#f5c2e7'
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gradient_color_7 = '#eba0ac'
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gradient_color_8 = '#f38ba8'
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@@ -1,167 +0,0 @@
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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
|
|
||||||
|
|
||||||
|
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||||||
[general]
|
|
||||||
|
|
||||||
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'.
|
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||||||
mode = normal
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||||||
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||||||
# Accepts only non-negative values.
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framerate = 60
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||||||
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||||||
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
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# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens.
|
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; autosens = 1
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; overshoot = 20
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# Manual sensitivity in %. Autosens must be turned off for this to take effect.
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# 200 means double height. Accepts only non-negative values.
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; sensitivity = 100
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# The number of bars (0-200). 0 sets it to auto (fill up console).
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# Bars' width and space between bars in number of characters.
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bars = 0
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bar_width = 2
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bar_spacing = 1
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||||||
# Lower and higher cutoff frequencies for lowest and highest bars
|
|
||||||
# the bandwidth of the visualizer.
|
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||||||
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
|
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||||||
# Cava will automatically increase the higher cutoff if a too low band is specified.
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; lower_cutoff_freq = 50
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; higher_cutoff_freq = 10000
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[input]
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||||||
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# Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'.
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# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
|
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#
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# All input methods uses the same config variable 'source'
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# to define where it should get the audio.
|
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||||||
#
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# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
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# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
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#
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# For alsa 'source' will be the capture device.
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# For fifo 'source' will be the path to fifo-file.
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method = pulse
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source = auto
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; method = alsa
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; source = hw:Loopback,1
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; method = fifo
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; source = /tmp/mpd.fifo
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[output]
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# Ouput method. Can be 'ncurses', 'noncurses' or 'raw'.
|
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# 'noncurses' is for systems that does not suport ncurses.
|
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||||||
# 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications.
|
|
||||||
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
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method = ncurses
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# Visual styles. Can be 'stereo' or 'mono'.
|
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# 'stereo' mirrors both channels with low frequencies in center.
|
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# 'mono' averages both channels and outputs left to right lowest to highest frequencies.
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style = mono
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# Raw output target. A fifo will be created if target does not exist.
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; raw_target = /dev/stdout
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# Raw data format. Can be 'binary' or 'ascii'.
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; data_format = binary
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# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
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; bit_format = 16bit
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# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
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; ascii_max_range = 1000
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# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
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# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
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; bar_delimiter = 59
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; frame_delimiter = 10
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# [color]
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# # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
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# # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires a
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# # terminal that can change color definitions such as Gnome-terminal or rxvt.
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# ; background = black
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# ; foreground = cyan
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# # Gradient mode, only hex defined colors are supported, background must also be defined in hex
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# # or remain commented out. 1 = on, 0 = off. Warning: for certain terminal emulators cava will
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# # not able to restore color definitions on exit, simply restart your terminal to restore colors.
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# gradient = 1
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# gradient_color_1 = '#0099ff'
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# gradient_color_2 = '#ff3399'
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[smoothing]
|
|
||||||
|
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||||||
# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
|
|
||||||
# Higher values means smoother, but less precise. Set to 0 to disable.
|
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||||||
; integral = 0.7
|
|
||||||
|
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# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
|
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; monstercat = 1
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||||||
; waves = 1
|
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||||||
|
|
||||||
# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
|
|
||||||
# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
|
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; gravity = 1
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||||||
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|
||||||
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||||||
# In bar height, bars that would have been lower that this will not be drawn.
|
|
||||||
; ignore = 0
|
|
||||||
|
|
||||||
|
|
||||||
[eq]
|
|
||||||
|
|
||||||
# This one is tricky. You can have as much keys as you want.
|
|
||||||
# Remember to uncomment more then one key! More keys = more precision.
|
|
||||||
# Look at readme.md on github for further explanations and examples.
|
|
||||||
#; 1 = 1 # bass
|
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||||||
#; 2 = 1
|
|
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#; 3 = 1 # midtone
|
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||||||
#; 4 = 1
|
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#; 5 = 1 # treble
|
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1=1
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2=1
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3=2
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4=1
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5=1
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[color]
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#background = '#191724'
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gradient = 1
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gradient_count = 6
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gradient_color_1 = '#31748f'
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gradient_color_2 = '#9ccfd8'
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gradient_color_3 = '#c4a7e7'
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gradient_color_4 = '#ebbcba'
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gradient_color_5 = '#f6c177'
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gradient_color_6 = '#eb6f92'
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[color]
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gradient = 1
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||||||
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gradient_color_1 = '#94e2d5'
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gradient_color_2 = '#89dceb'
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gradient_color_3 = '#74c7ec'
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gradient_color_4 = '#89b4fa'
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gradient_color_5 = '#cba6f7'
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gradient_color_6 = '#f5c2e7'
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gradient_color_7 = '#eba0ac'
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gradient_color_8 = '#f38ba8'
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@@ -1,79 +0,0 @@
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#version 330
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in vec2 fragCoord;
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out vec4 fragColor;
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// bar values. defaults to left channels first (low to high), then right (high to low).
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uniform float bars[512];
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uniform int bars_count; // number of bars (left + right) (configurable)
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uniform int bar_width; // bar width (configurable), not used here
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uniform int bar_spacing; // space bewteen bars (configurable)
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uniform vec3 u_resolution; // window resolution
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//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
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uniform vec3 bg_color; // background color
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uniform vec3 fg_color; // foreground color
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uniform int gradient_count;
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uniform vec3 gradient_colors[8]; // gradient colors
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vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
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{
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//create color based on fraction of this color and next color
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float yr = (y - y_min) / (y_max - y_min);
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return col_1 * (1.0 - yr) + col_2 * yr;
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}
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void main()
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{
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// find which bar to use based on where we are on the x axis
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float x = u_resolution.x * fragCoord.x;
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int bar = int(bars_count * fragCoord.x);
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//calculate a bar size
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float bar_size = u_resolution.x / bars_count;
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//the y coordinate and bar values are the same
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float y = bars[bar];
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// make sure there is a thin line at bottom
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if (y * u_resolution.y < 1.0)
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{
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y = 1.0 / u_resolution.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
//draw the bar up to current height
|
|
||||||
if (y > fragCoord.y)
|
|
||||||
{
|
|
||||||
//make some space between bars basen on settings
|
|
||||||
if (x > (bar + 1) * (bar_size) - bar_spacing)
|
|
||||||
{
|
|
||||||
fragColor = vec4(bg_color,1.0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (gradient_count == 0)
|
|
||||||
{
|
|
||||||
fragColor = vec4(fg_color,1.0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//find which color in the configured gradient we are at
|
|
||||||
int color = int((gradient_count - 1) * fragCoord.y);
|
|
||||||
|
|
||||||
//find where on y this and next color is supposed to be
|
|
||||||
float y_min = color / (gradient_count - 1.0);
|
|
||||||
float y_max = (color + 1.0) / (gradient_count - 1.0);
|
|
||||||
|
|
||||||
//make color
|
|
||||||
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fragColor = vec4(bg_color,1.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
#version 330
|
|
||||||
|
|
||||||
in vec2 fragCoord;
|
|
||||||
out vec4 fragColor;
|
|
||||||
|
|
||||||
// bar values. defaults to left channels first (low to high), then right (high to low).
|
|
||||||
uniform float bars[512];
|
|
||||||
|
|
||||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
|
||||||
|
|
||||||
uniform vec3 u_resolution; // window resolution, not used here
|
|
||||||
|
|
||||||
//colors, configurable in cava config file
|
|
||||||
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
|
|
||||||
uniform vec3 fg_color; // foreground color, not used here
|
|
||||||
|
|
||||||
float normalize_C(float x, float x_min, float x_max, float r_min, float r_max )
|
|
||||||
{
|
|
||||||
float xr;
|
|
||||||
xr = (r_max-r_min) * (x - x_min) / (x_max - x_min) + r_min;
|
|
||||||
return xr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
// find which bar to use based on where we are on the x axis
|
|
||||||
int bar = int(bars_count * fragCoord.x);
|
|
||||||
|
|
||||||
// create a normal along the y axis based on the bar height
|
|
||||||
float x = normalize_C(fragCoord.y, 1.0, 0.0, 0.0, bars[bar]);
|
|
||||||
|
|
||||||
// set color
|
|
||||||
fragColor.r=fg_color.x*x;
|
|
||||||
fragColor.g=fg_color.y*x;
|
|
||||||
fragColor.b=fg_color.z*x;
|
|
||||||
fragColor.a=1.0;
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,34 +0,0 @@
|
|||||||
#version 330
|
|
||||||
|
|
||||||
in vec2 fragCoord;
|
|
||||||
out vec4 fragColor;
|
|
||||||
|
|
||||||
// bar values. defaults to left channels first (low to high), then right (high to low).
|
|
||||||
uniform float bars[512];
|
|
||||||
|
|
||||||
uniform int bars_count; // number of bars (left + right) (configurable)
|
|
||||||
|
|
||||||
uniform vec3 u_resolution; // window resolution, not used here
|
|
||||||
|
|
||||||
//colors, configurable in cava config file
|
|
||||||
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
|
|
||||||
uniform vec3 fg_color; // foreground color, not used here
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
// find which bar to use based on where we are on the x axis
|
|
||||||
int bar = int(bars_count * fragCoord.x);
|
|
||||||
|
|
||||||
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
|
|
||||||
float y = (bars[bar]) * bar_y;
|
|
||||||
|
|
||||||
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
|
|
||||||
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
|
|
||||||
|
|
||||||
bar_r = bar_r * bar_r * 2;
|
|
||||||
|
|
||||||
// set color
|
|
||||||
fragColor.r = fg_color.x * y * bar_r;
|
|
||||||
fragColor.g = fg_color.y * y * bar_r;
|
|
||||||
fragColor.b = fg_color.z * y * bar_r;
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
#version 330
|
|
||||||
|
|
||||||
|
|
||||||
// Input vertex data, different for all executions of this shader.
|
|
||||||
layout(location = 0) in vec3 vertexPosition_modelspace;
|
|
||||||
|
|
||||||
// Output data ; will be interpolated for each fragment.
|
|
||||||
out vec2 fragCoord;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
gl_Position = vec4(vertexPosition_modelspace,1);
|
|
||||||
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
|
|
||||||
}
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
{
|
|
||||||
config,
|
|
||||||
lib,
|
|
||||||
pkgs,
|
|
||||||
...
|
|
||||||
}:
|
|
||||||
lib.my.makeHomePackageConfig {
|
|
||||||
inherit config pkgs;
|
|
||||||
packageName = "cava";
|
|
||||||
packagePath = [ "cava" ];
|
|
||||||
optionPath = [
|
|
||||||
"cli"
|
|
||||||
"media"
|
|
||||||
"cava"
|
|
||||||
];
|
|
||||||
extraConfig = {
|
|
||||||
my.home.xdg.configFile."cava" = {
|
|
||||||
source = ./config;
|
|
||||||
recursive = true;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user