init: public

This commit is contained in:
2025-04-13 15:09:14 +08:00
parent 5995c2050b
commit 50247d94e8
253 changed files with 12964 additions and 567 deletions

18
modules/cmd/media/all.nix Normal file
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{ config, lib, ... }:
lib.my.makeSwitch {
inherit config;
optionName = "all command line media tools";
optionPath = [
"cmd"
"media"
"all"
];
config' = {
my.cmd.media = {
cava.enable = true;
go-musicfox.enable = true;
mpd.enable = true;
ffmpeg.enable = true;
};
};
}

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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
[general]
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'.
mode = normal
# Accepts only non-negative values.
framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens.
; autosens = 1
; overshoot = 20
# Manual sensitivity in %. Autosens must be turned off for this to take effect.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-200). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
bars = 0
bar_width = 5
bar_spacing = 1
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff if a too low band is specified.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
[input]
# Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'.
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
method = pulse
source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
[output]
# Ouput method. Can be 'ncurses', 'noncurses' or 'raw'.
# 'noncurses' is for systems that does not suport ncurses.
# 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
method = ncurses
# Visual styles. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' averages both channels and outputs left to right lowest to highest frequencies.
style = mono
# Raw output target. A fifo will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
; data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
# [color]
# # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires a
# # terminal that can change color definitions such as Gnome-terminal or rxvt.
# ; background = black
# ; foreground = cyan
# # Gradient mode, only hex defined colors are supported, background must also be defined in hex
# # or remain commented out. 1 = on, 0 = off. Warning: for certain terminal emulators cava will
# # not able to restore color definitions on exit, simply restart your terminal to restore colors.
# gradient = 1
# gradient_color_1 = '#0099ff'
# gradient_color_2 = '#ff3399'
[smoothing]
# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
# Higher values means smoother, but less precise. Set to 0 to disable.
; integral = 0.7
# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
; monstercat = 1
; waves = 1
# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
; gravity = 2
# In bar height, bars that would have been lower that this will not be drawn.
; ignore = 0
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more then one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
#; 1 = 1 # bass
#; 2 = 1
#; 3 = 1 # midtone
#; 4 = 1
#; 5 = 1 # treble
1=1
2=1
3=2
4=1
5=1
[color]
#background = '#191724'
gradient = 1
gradient_count = 6
gradient_color_1 = '#31748f'
gradient_color_2 = '#9ccfd8'
gradient_color_3 = '#c4a7e7'
gradient_color_4 = '#ebbcba'
gradient_color_5 = '#f6c177'
gradient_color_6 = '#eb6f92'
[color]
gradient = 1
gradient_color_1 = '#94e2d5'
gradient_color_2 = '#89dceb'
gradient_color_3 = '#74c7ec'
gradient_color_4 = '#89b4fa'
gradient_color_5 = '#cba6f7'
gradient_color_6 = '#f5c2e7'
gradient_color_7 = '#eba0ac'
gradient_color_8 = '#f38ba8'

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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
[general]
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'.
mode = normal
# Accepts only non-negative values.
framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens.
; autosens = 1
; overshoot = 20
# Manual sensitivity in %. Autosens must be turned off for this to take effect.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-200). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
bars = 0
bar_width = 2
bar_spacing = 1
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff if a too low band is specified.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
[input]
# Audio capturing method. Possible methods are: 'pulse', 'alsa' or 'fifo'.
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
method = pulse
source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
[output]
# Ouput method. Can be 'ncurses', 'noncurses' or 'raw'.
# 'noncurses' is for systems that does not suport ncurses.
# 'raw' is a 16 bit data stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
method = ncurses
# Visual styles. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' averages both channels and outputs left to right lowest to highest frequencies.
style = mono
# Raw output target. A fifo will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
; data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
# [color]
# # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires a
# # terminal that can change color definitions such as Gnome-terminal or rxvt.
# ; background = black
# ; foreground = cyan
# # Gradient mode, only hex defined colors are supported, background must also be defined in hex
# # or remain commented out. 1 = on, 0 = off. Warning: for certain terminal emulators cava will
# # not able to restore color definitions on exit, simply restart your terminal to restore colors.
# gradient = 1
# gradient_color_1 = '#0099ff'
# gradient_color_2 = '#ff3399'
[smoothing]
# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
# Higher values means smoother, but less precise. Set to 0 to disable.
; integral = 0.7
# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
; monstercat = 1
; waves = 1
# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
; gravity = 1
# In bar height, bars that would have been lower that this will not be drawn.
; ignore = 0
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more then one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
#; 1 = 1 # bass
#; 2 = 1
#; 3 = 1 # midtone
#; 4 = 1
#; 5 = 1 # treble
1=1
2=1
3=2
4=1
5=1
[color]
#background = '#191724'
gradient = 1
gradient_count = 6
gradient_color_1 = '#31748f'
gradient_color_2 = '#9ccfd8'
gradient_color_3 = '#c4a7e7'
gradient_color_4 = '#ebbcba'
gradient_color_5 = '#f6c177'
gradient_color_6 = '#eb6f92'
[color]
gradient = 1
gradient_color_1 = '#94e2d5'
gradient_color_2 = '#89dceb'
gradient_color_3 = '#74c7ec'
gradient_color_4 = '#89b4fa'
gradient_color_5 = '#cba6f7'
gradient_color_6 = '#f5c2e7'
gradient_color_7 = '#eba0ac'
gradient_color_8 = '#f38ba8'

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space bewteen bars (configurable)
uniform vec3 u_resolution; // window resolution
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
{
//create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main()
{
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
//calculate a bar size
float bar_size = u_resolution.x / bars_count;
//the y coordinate and bar values are the same
float y = bars[bar];
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0)
{
y = 1.0 / u_resolution.y;
}
//draw the bar up to current height
if (y > fragCoord.y)
{
//make some space between bars basen on settings
if (x > (bar + 1) * (bar_size) - bar_spacing)
{
fragColor = vec4(bg_color,1.0);
}
else
{
if (gradient_count == 0)
{
fragColor = vec4(fg_color,1.0);
}
else
{
//find which color in the configured gradient we are at
int color = int((gradient_count - 1) * fragCoord.y);
//find where on y this and next color is supposed to be
float y_min = color / (gradient_count - 1.0);
float y_max = (color + 1.0) / (gradient_count - 1.0);
//make color
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
}
}
}
else
{
fragColor = vec4(bg_color,1.0);
}
}

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
float normalize_C(float x, float x_min, float x_max, float r_min, float r_max )
{
float xr;
xr = (r_max-r_min) * (x - x_min) / (x_max - x_min) + r_min;
return xr;
}
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
// create a normal along the y axis based on the bar height
float x = normalize_C(fragCoord.y, 1.0, 0.0, 0.0, bars[bar]);
// set color
fragColor.r=fg_color.x*x;
fragColor.g=fg_color.y*x;
fragColor.b=fg_color.z*x;
fragColor.a=1.0;
}

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
float y = (bars[bar]) * bar_y;
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
bar_r = bar_r * bar_r * 2;
// set color
fragColor.r = fg_color.x * y * bar_r;
fragColor.g = fg_color.y * y * bar_r;
fragColor.b = fg_color.z * y * bar_r;
}

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#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}

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{
config,
lib,
pkgs,
...
}:
lib.my.makeHomePackageConfig {
inherit config pkgs;
packageName = "cava";
packagePath = [ "cava" ];
optionPath = [
"cmd"
"media"
"cava"
];
extraConfig = {
my.home.xdg.configFile."cava" = {
source = ./config;
recursive = true;
};
};
}

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{ ... }:
{
imports = [
./all.nix
./ffmpeg.nix
./mpd
./cava
./go-musicfox
];
}

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{
config,
lib,
pkgs,
...
}:
lib.my.makeHomePackageConfig {
inherit config pkgs;
packageName = "ffmpeg";
packagePath = [ "ffmpeg" ];
optionPath = [
"cmd"
"media"
"ffmpeg"
];
}

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{
config,
lib,
pkgs,
...
}:
lib.my.makeSwitch {
inherit config;
optionName = "go-musicfox";
optionPath = [
"cmd"
"media"
"go-musicfox"
];
config' = {
my = {
home = {
home.packages = with pkgs; [
playerctl
go-musicfox
];
xdg.configFile."go-musicfox/go-musicfox.ini".source = ./go-musicfox.ini;
};
cmd.media.mpd.enable = true;
};
};
}

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# 启动页配置
[startup]
# 是否显示启动页
show=false
# 启动页进度条是否有回弹效果
progressOutBounce=true
# 启动页时长
loadingSeconds=2
# 启动页欢迎语
welcome=musicfox
# 启动时自动签到
signin=false
# 进度条配置
[progress]
# 进度条已加载字符
fullChar=#
# 进度条未加载字符
emptyChar=
# 主页面配置
[main]
# 是否显示标题
showTitle=true
# 加载中提示
loadingText=[加载中...]
# 歌曲音质可选项standard, exhigh, lossless, hires, jyeffect(高清环绕声), sky(沉浸环绕声), jymaster(超清母带) 进行音质判断
songLevel=hires
# 主题颜色
# 随机
# primaryColor=random
# 经典网易云音乐红
#primaryColor="#ea403f"
primaryColor="#6186D9"
# 是否显示歌词
showLyric=true
# 歌词偏移 ms
lyricOffset=0
# 显示歌词翻译
showLyricTrans=true
# 是否显示通知信息
showNotify=false
# 开启pprof, --pprof时会开启
pprofPort=9876
# altScreen显示模式
altScreen=true
# 双列显示,开启务必使用等宽字体
doubleColumn=true
# 下载目录,默认为$HOME/.go-musicfox/download
downloadDir=/home/imxyy/Music/go-musicfox
# 缓存目录,默认为${MUSICFOX_ROOT}/cache
cacheDir=/home/imxyy/Music/go-musicfox/.cache
# 缓存大小以MB为单位0为不使用缓存-1为不限制默认为0
cacheLimit=-1
# 是否显示歌单下所有歌曲默认不开启仅获取歌单前1000首开启后可能会占用更多内存大量歌曲数据和带宽会同时发送多个请求获取歌单下歌曲数据
showAllSongsOfPlaylist=false
# 动态显示menu行数
dynamicMenuRows=true
enableMouseEvent = false
[autoplay]
# 是否开启自动播放,默认不开启
autoPlay=true
# 自动播放歌单dailyReco,like,no保持上次退出时的设置无视offset,name:歌单名默认dailyReco
autoPlayList="no"
# 播放偏移0为第一首-1为最后一首默认为0
offset=0
# 播放模式listLoop, order, singleLoop, random, intelligent心动, last上次退出时的模式,default默认为last
playMode=singleLoop
[player]
# 播放引擎 beep / mpd(需要安装配置mpd) / osx(Mac才可用)
# 不填Mac默认使用osx其他系统默认使用beep推荐的配置
engine=mpd
# beep使用的mp3解码器可选go-mp3, minimp3 (minimp3更少的CPU占用但是稳定性不如go-mp3)
#beepMp3Decoder=go-mp3
# mpd配置
mpdBin=mpd
# !!!注意!!! 一定要在配置文件中设置pid_file否则在退出时不会kill掉mpd进程
mpdConfigFile=/home/imxyy/.config/mpd/mpd.conf
mpdNetwork=tcp
mpdAddr=127.0.0.1:6600
[unm]
# UNM开关
switch=true
# UNM源: kuwo,kugou,migu,qq
sources=kuwo,kugou
# UNM搜索其他平台限制 0-3
searchLimit=0
# 解除会员限制
enableLocalVip=true
# 解除音质限制
unlockSoundEffects=true
# QQ音乐cookie文件
qqCookieFile=

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{
config,
lib,
pkgs,
...
}:
lib.my.makeSwitch {
inherit config;
optionName = "mpd";
optionPath = [
"cmd"
"media"
"mpd"
];
config' = {
my.home = {
home.packages = with pkgs; [
mpd
mpc-cli
];
services.mpris-proxy.enable = true;
xdg.configFile."mpd/mpd.conf".source = ./mpd.conf;
};
};
}

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bind_to_address "127.0.0.1"
port "6600"
music_directory "/home/imxyy/Music/go-musicfox/.cache"
pid_file "/home/imxyy/.config/mpd/mpd.pid"
db_file "/home/imxyy/.config/mpd/mpd.db"
input {
plugin "file"
enabled "yes"
}
input {
plugin "curl"
enabled "yes"
}
decoder {
plugin "ffmpeg"
enabled "yes"
}
audio_output {
type "pipewire"
name "pipewire"
}
audio_output {
type "pulse"
name "pulseaudio"
}